![]() ![]() It was removed not only because it bypassed the Workshop but also to avoid potential abuse. This resulted in existing Workshop subscriptions experiencing changes without the knowledge of the user. What it did was check for and install updates to mods directly from Github. The “Update from Github” mod was removed after appearing on the Workshop. Still, the mod was banned because by blocking users or creating specific restrictions, it violated the Steam Subscriber Agreement. But that was later changed to what seemed to be buggy gameplay. The mod first blocked a shortlist of Steam users from using it. What exactly happened? According to a post made by the development team, the “Network Extensions 3” mod was banned because it discriminated against specific Steam users. It turns out that it is very important which framework and language version you are using when creating a mod and more importantly realizing that Cities: Skylines is an 6-7 year old game that depends on some older tech This essentially caused me to be unable to use recent third party tech as that technology was not compliant with Cities: Skylines. This has resulted in two mods being banned - “Network Extensions 3” and “Update from Github.” However, there have been some issues at the game’s Steam Workshop, particularly related to malware. This has been true for Cities: Skylines whose modding community has long shown not only its dedication but also its helpful nature. Modding has always been a glue that brings players together.
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